![]() ![]() This structure allows good balance, as most rooms are best as triples, but also allowing a POWER on each floor as needed.īefore you reach 100 Dwellers, you will have Dwellers whose best SPECIAL stat is Endurance. With 25 levels and enough space for 8 single rooms and two elevators, we recommend having triple rooms on the outside and a row of double rooms on the inside. Triple rooms are most efficient, so they are recommended. Having sufficient FOOD production is important, but not as much as WATER or POWER, as the only penalty for having low FOOD levels is decreased health, which is immediately remedied at the next level up or by using stimpaks. Triple rooms are the most efficient, so using triple rooms is recommended. If you haven’t experienced low WATER levels, it is not fun. Double POWER rooms are recommended, as they out-produce triples on a space-for-space metric.Īfter POWER, WATER is next most important, as having low water causes radiation poisoning, which can only be removed using radaways or increasing WATER levels and time. Your rooms need POWER to keep running, so POWER rooms are your first priority. If you’re looking to keep your resources under control, be sure to prioritize your resources. ![]() ![]() Here’s a glimpse of what we’ve learned so far. It also changes the name of the room to "Salon".So, we’ve about a month to play around in this lovely post-apocalyptic sandbox from Bethesda. The second upgrade which costs 50,000 caps, allows customization of a dwellers facial features, including glasses, facial hair, and hats. The first basic level only allows one to customize a Dweller's hair and hair color. The barbershop has 2 levels to upgrade, unlike other rooms. ![]()
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